AoeStats
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Lombardia

509330769Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 4m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Koreans · Kuwait
1049
+13
🇪🇪 Spanish · Estonia
887
+19
🇧🇷 Franks · Brazil
810
+22
🇲🇽 Romans · Mexico
808
+22
🇯🇵 Danes · Japan
1052
-22
🇺🇸 Ethiopians · United States
1022
-22
🇲🇽 Khmer · Mexico
1005
-21
🇨🇳 Poles · China
765
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 256 — — —
45 218 — — —
35 171 — — —
33 157 — — —
28 136 — — —
24 117 — — —
22 107 — — —
16 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 175 0 0 1,425 1,359
950 225 50 0 1,225 1,046
900 75 50 0 1,025 1,003
800 200 0 0 1,000 1,009
800 150 0 0 950 892
700 150 0 0 850 778
700 50 50 0 800 589
700 0 0 0 700 722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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