AoeStats
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Nomad

509382480Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1605
+5
🇹🇼 Mongols · Taiwan
1299
+15
🇹🇼 Japanese · Taiwan
1281
+15
1272
+16
🇨🇳 Huns · China
1358
-15
🇮🇳 Celts · India
1330
-14
🇨🇳 Persians · China
1301
-13
🇺🇸 Magyars · United States
1182
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,005 12:43 16:59 32:34 ⛏ Fish Boom FC
45 2,004 14:36 18:28 38:26 ⛏ Fish Boom FC
42 1,851 13:51 19:31 — ⛏ Fish Boom FC
39 1,730 13:26 17:04 31:08 ⛏ Fish Boom FC into Fire Galleys
32 1,406 13:25 17:38 32:27 ⛏ Fish Boom FC
26 1,140 14:08 17:58 36:00 ⛏ Fish Boom FC
20 885 16:12 31:55 — ⚔ Scout Rush
20 894 16:08 33:57 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,855 17,795 10,850 3,715 55,215 61,277
24,220 11,969 7,135 2,965 46,289 47,226
19,630 11,723 10,295 3,260 44,908 45,118
14,200 14,083 8,735 3,000 40,018 47,174
10,560 11,329 6,665 1,050 29,604 31,876
11,430 5,340 7,070 950 24,790 26,985
8,405 7,519 580 1,080 17,584 20,084
7,570 6,285 485 860 15,200 14,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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