AoeStats
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Arena

509376635Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 37m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Gurjaras · Italy
1262
+16
🇺🇿 Saxons · Uzbekistan
1259
+16
🇹🇼 Franks · Taiwan
1245
+16
🇭🇰 Inca · Hong Kong SAR China
1229
+17
🇨🇳 Teutons · China
1379
-21
🇨🇳 Persians · China
1320
-19
🇺🇸 Britons · United States
1196
-14
🇨🇳 Japanese · China
1117
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,552 9:05 13:00 36:50 ⛏ Fast Castle
39 1,463 10:13 14:40 — ⛏ Fast Castle
38 1,421 8:51 23:36 33:13 ⚔ Towers FC into Fast Imp
36 1,333 10:29 14:15 28:40 ⛏ Fast Castle
35 1,298 12:30 18:59 34:06 ⛏ Fast Castle
30 1,125 11:12 19:26 — ⛏ Fast Castle
29 1,076 11:43 15:21 31:28 ⛏ Fast Castle
18 694 10:07 13:58 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,575 13,810 11,760 950 45,095 51,606
18,160 12,530 6,400 950 38,040 48,807
15,740 11,485 2,930 1,200 31,355 36,218
15,910 7,388 4,840 1,630 29,768 36,628
13,710 6,475 3,360 960 24,505 28,546
9,720 7,805 2,525 205 20,255 21,166
6,450 7,285 1,180 715 15,630 18,853
5,910 3,735 1,605 1,755 13,005 13,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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