AoeStats
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Coastal Forest

510834487Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 54m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1026
+11
🇨🇱 Magyars · Chile
956
+14
🇨🇱 Khmer · Chile
935
+15
🇨🇦 Bohemians · Canada
933
+15
🇲🇽 Berbers · Mexico
970
-15
🇺🇸 Khmer · United States
917
-14
🇩🇪 Britons · Germany
895
-13
🇩🇪 Saxons · Germany
886
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,073 10:46 30:08 — ⚔ Scouts into Skirms into Archers
29 1,579 11:35 17:02 35:06 ⛏ Fast Castle
27 1,495 10:57 21:40 47:45 ⚔ Archer Rush
27 1,480 12:12 16:35 36:28 ⛏ Fast Castle
18 986 10:58 19:44 34:54 ⛏ Fast Castle
14 780 11:16 18:25 32:50 ⛏ Fast Castle
13 696 12:34 15:29 51:18 ⛏ Fast Castle
11 613 11:39 17:45 31:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,535 23,010 35,285 4,750 93,580 99,949
32,175 26,620 11,150 1,600 71,545 73,601
24,825 22,600 13,560 2,900 63,885 72,726
26,220 13,890 16,375 2,825 59,310 60,369
26,685 10,114 17,255 1,050 55,104 64,820
17,810 18,484 12,890 2,820 52,004 58,036
16,745 21,070 10,280 2,990 51,085 55,763
13,140 18,705 1,890 1,030 34,765 38,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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