AoeStats
← 白鹿城拉车车

Nomad

510087873Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 60m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1349
+13
🇨🇳 Mongols · China
1343
+13
🇨🇳 Vietnamese · China
1214
+19
🇺🇿 Italians · Uzbekistan
1204
+19
🇬🇧 Varangians · United Kingdom
1368
-20
🇩🇪 Georgians · Germany
1307
-17
🇫🇷 Hindustanis · France
1240
-14
🇮🇱 Japanese · Israel
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,061 14:24 18:28 34:22 ⛏ Fish Boom FC
47 2,862 14:08 18:32 36:33 ⛏ Fish Boom FC
37 2,230 15:11 21:49 45:22 ⛏ Fish Boom FC into Fire Galleys
35 2,124 14:23 18:34 54:37 ⛏ Fish Boom FC
28 1,704 15:00 18:55 40:16 ⛏ Fish Boom FC
24 1,469 15:27 22:06 35:08 ⛏ Fish Boom into Fire Galleys FC
16 998 13:48 17:48 36:29 ⛏ Fish Boom FC
14 849 15:02 18:43 28:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,620 22,817 27,280 7,840 102,557 120,453
24,280 29,456 18,165 5,735 77,636 107,962
21,870 14,405 10,990 2,905 50,170 50,793
16,000 17,170 11,355 4,200 48,725 52,872
12,075 20,340 10,085 1,750 44,250 48,085
20,360 9,715 7,590 5,935 43,600 48,449
13,955 14,750 8,085 875 37,665 39,049
10,900 12,395 6,885 2,415 32,595 39,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.