AoeStats
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Arena

510077751Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 42m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tatars · Peru
1370
+14
🇨🇳 Mongols · China
1344
+15
🇨🇳 Cumans · China
1339
+15
🇬🇷 Hindustanis · Greece
1283
+16
🇨🇳 Danes · China
1347
-16
🇨🇳 Bohemians · China
1330
-16
🇮🇳 Lithuanians · India
1330
-16
🇯🇵 Inca · Japan
1247
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,454 8:44 18:50 33:06 ⛏ Fast Castle
56 2,392 11:14 14:47 — ⛏ Fast Castle
48 2,052 11:16 15:17 39:41 ⛏ Fast Castle
38 1,629 10:37 14:23 28:46 ⛏ Fast Castle
36 1,560 11:17 14:51 27:01 ⛏ Fast Castle
35 1,511 10:17 13:54 36:18 ⛏ Fast Castle
30 1,290 10:12 13:46 — ⛏ Fast Castle
25 1,089 10:13 14:12 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,090 19,625 11,710 1,600 59,025 69,753
20,655 22,793 10,965 3,785 58,198 71,907
21,030 14,555 16,060 1,500 53,145 63,591
16,345 15,120 10,685 3,550 45,700 49,332
16,285 11,145 5,595 1,580 34,605 38,806
12,750 10,745 5,690 2,385 31,570 35,136
14,505 9,335 1,390 1,750 26,980 27,961
5,640 6,440 2,875 475 15,430 16,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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