AoeStats
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Oasis

509861001Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1426
+12
🇨🇳 Magyars · China
1386
+14
🇮🇳 Huns · India
1370
+14
🇨🇳 Persians · China
1351
+15
🇨🇳 Ethiopians · China
1380
-17
🇸🇪 Ethiopians · Sweden
1347
-14
🇳🇿 Franks · New Zealand
1327
-13
🇨🇳 Danes · China
1276
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 364 — — —
66 343 — — —
63 324 — — —
44 227 — — —
40 209 — — —
38 197 — — —
37 194 — — —
36 186 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 225 0 0 1,125 980
800 250 0 0 1,050 1,041
700 225 50 0 975 669
800 150 0 0 950 968
650 100 0 0 750 806
250 100 0 0 350 371
300 0 0 0 300 338
250 0 0 0 250 298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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