AoeStats
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Hill Fort

504314849Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 40m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1065
+15
🇫🇷 Bohemians · France
1059
+16
🇩🇪 Italians · Germany
1053
-15
🇩🇪 Teutons · Germany
1053
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,848 11:19 16:29 — ⛏ Fast Castle
23 952 16:48 21:10 36:38 ⛏ Fast Castle
23 934 11:38 19:03 — ⛏ Fast Castle
18 741 10:41 17:27 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,565 6,630 5,830 1,400 33,425 36,921
14,535 9,100 7,960 100 31,695 37,110
12,105 9,275 3,035 2,350 26,765 28,132
10,565 6,865 3,285 1,050 21,765 25,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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