AoeStats
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Glade

510317382Analyzed
1v1 RM · 3h ago on Sep 30, 2026· 45m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
771
+16
🇳🇴 Britons · Norway
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 801 10:25 19:34 42:08
13 603 11:13 31:25 —

Resources

Player Food Wood Gold Stone Spent Collected
12,335 9,771 5,505 2,250 29,861 30,820
12,860 8,190 3,735 1,425 26,210 29,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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