AoeStats
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Arena

509022866Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
951
+7
🇺🇸 Bulgarians · United States
850
+10
🇨🇦 Danes · Canada
691
+16
🇺🇸 Spanish · United States
687
+15
🇮🇳 Mongols · India
747
-14
🇨🇦 Byzantines · Canada
735
-13
🇺🇸 Danes · United States
717
-12
🇨🇦 Vikings · Canada
629
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,491 10:10 15:09 33:49 ⛏ Fast Castle
29 1,259 13:02 18:23 — ⛏ Fast Castle
18 774 10:35 15:49 34:07 ⛏ Fast Castle
16 699 11:23 16:22 35:40 ⛏ Fast Castle
16 693 11:55 19:16 — ⛏ Fast Castle
15 644 13:46 20:49 39:20 ⛏ Fast Castle
9 391 10:47 20:48 — ⛏ Fast Castle
5 233 11:35 19:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,975 14,555 12,790 2,900 55,220 61,284
21,820 12,865 12,690 2,155 49,530 54,254
16,640 16,160 8,450 2,155 43,405 57,958
10,930 9,070 6,890 1,400 28,290 30,679
11,830 8,600 4,180 1,975 26,585 29,836
11,200 6,445 4,305 3,450 25,400 27,951
10,310 7,785 1,655 2,860 22,610 24,856
5,005 3,790 225 850 9,870 10,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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