AoeStats
← Alyosha

Arena

508768794Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,813 13:12 22:50 37:29 ⛏ Fast Castle
26 1,669 10:20 14:12 29:13 ⛏ Fast Castle
20 1,307 11:15 16:09 34:32 ⛏ Fast Castle
19 1,194 13:40 24:42 35:48 ⛏ Fast Castle
18 1,175 12:24 16:29 34:18 ⛏ Fast Castle
17 1,107 12:23 17:41 33:02 ⛏ Fast Castle
16 1,037 11:46 17:25 41:55 ⛏ Fast Castle
10 664 12:57 17:24 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,535 41,010 7,645 930 88,120 116,416
31,630 23,005 18,735 4,100 77,470 81,992
45,280 16,335 5,885 3,750 71,250 74,228
17,790 28,800 21,330 2,965 70,885 92,381
30,160 14,805 18,425 3,250 66,640 85,132
26,670 15,640 19,015 4,660 65,985 85,015
23,140 18,520 18,595 3,125 63,380 87,458
18,365 22,760 8,995 2,775 52,895 64,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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