AoeStats
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Oasis

508533741Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 74m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1204
+15
🇹🇷 Koreans · Türkiye
1113
+19
🇧🇷 Magyars · Brazil
1110
+19
🇧🇷 Franks · Brazil
1073
+20
🇨🇷 Ethiopians · Costa Rica
1224
-21
🇨🇴 Khitans · Colombia
1220
-20
🇨🇴 Varangians · Colombia
1127
-16
🇨🇴 Hindustanis · Colombia
1117
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 4,525 9:54 22:27 38:50 ⚔ Archer Rush
36 2,664 10:22 23:34 41:13 ⚔ Archer Rush
33 2,466 9:45 29:33 52:41 ⚔ Scout Rush
32 2,363 9:02 23:25 38:57 ⚔ Scout Rush
28 2,051 10:30 17:42 35:29 ⛏ Fast Castle
26 1,945 11:34 19:46 40:52 ⚔ FC into Skirms
26 1,958 11:47 23:28 38:59 ⚔ Scout Rush
24 1,746 9:47 21:28 38:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,555 67,425 40,685 6,590 167,255 194,020
65,135 36,673 24,065 3,130 129,003 147,105
45,095 28,185 29,535 7,555 110,370 132,802
65,780 24,645 19,070 850 110,345 140,221
26,135 48,029 20,165 2,505 96,834 135,934
30,175 31,323 11,115 1,700 74,313 103,000
20,365 29,845 20,180 3,475 73,865 96,623
18,415 16,196 4,555 325 39,491 46,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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