AoeStats
← D Coppa

Arabia

503622451Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 31m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
506
+9
🇦🇷 Cumans · Argentina
449
+11
🇧🇷 Franks · Brazil
346
-10
🇮🇹 Bulgarians · Italy
338
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 651 12:07 — —
14 433 16:38 — — ⚔ Scout Rush
12 365 11:08 — —
5 157 12:33 29:53 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,145 4,138 1,240 165 11,688 14,688
5,325 3,964 1,305 125 10,719 12,636
4,965 3,265 850 0 9,080 10,303
3,735 4,401 420 0 8,556 8,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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