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African Clearing

510498820Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 41m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1335
+7
🇹🇷 Gurjaras · Türkiye
1154
+13
🇨🇿 Tatars · Czechia
1075
+16
🇦🇺 Dravidians · Australia
1046
+17
🇵🇹 Dravidians · Portugal
1133
-15
🇨🇳 Lithuanians · China
1100
-14
🇮🇳 Vikings · India
1070
-12
🇨🇳 Varangians · China
1054
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,015 13:27 18:07 38:16 ⚔ FC into Archers
42 1,740 13:47 18:32 — ⛏ Fast Castle
34 1,398 15:42 20:08 — ⛏ Fast Castle
32 1,318 13:35 18:04 — ⛏ Fast Castle
21 889 14:31 19:50 — ⛏ Fast Castle
20 809 15:30 20:48 — ⛏ Fast Castle
19 802 16:34 20:29 — ⛏ Fast Castle
18 749 14:11 23:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,160 9,486 4,350 2,475 30,471 34,550
9,885 11,473 7,850 950 30,158 31,143
13,060 8,984 3,325 1,650 27,019 28,306
9,805 10,965 2,435 2,440 25,645 25,585
9,775 9,550 910 700 20,935 23,321
7,910 7,114 3,420 950 19,394 20,717
5,750 3,130 800 2,785 12,465 14,839
4,070 2,315 325 475 7,185 8,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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