AoeStats
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Nomad

508893868Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 58m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Georgians · Ecuador
1079
+17
🇩🇪 Japanese · Germany
1052
+18
🇩🇪 Varangians · Germany
1032
+18
🇰🇷 Berbers · South Korea
1103
-18
🇰🇷 Vietnamese · South Korea
1088
-18
🇰🇷 Persians · South Korea
1082
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 4,018 14:12 18:52 51:12 ⛏ Fish Boom FC
58 3,430 13:45 17:58 47:22 ⛏ Fish Boom FC
45 2,676 13:23 18:33 46:22 ⛏ Fast Castle
36 2,145 15:33 22:20 45:29 ⚔ Fish Boom FC into Scouts
29 1,711 13:16 18:03 42:38 ⛏ Fish Boom FC
17 1,017 14:42 21:01 41:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,220 55,530 5,775 2,375 78,900 83,163
30,535 18,255 14,460 3,140 66,390 79,789
27,055 23,605 11,240 2,675 64,575 72,139
18,060 18,943 8,710 4,610 50,323 51,297
17,970 13,605 7,935 2,800 42,310 47,615
19,200 12,718 3,555 1,455 36,928 43,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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