AoeStats
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Black Forest

509064613Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 50m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
892
+15
🇩🇪 Franks · Germany
882
+15
🇳🇱 Khmer · Netherlands
855
+16
🇫🇷 Portuguese · France
930
-29
🇬🇧 Danes · United Kingdom
826
-14
🇨🇳 Tatars · China
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,055 10:31 17:36 33:27 ⛏ Fast Castle
17 831 11:44 20:33 36:39 ⛏ Fast Castle
16 818 15:58 24:41 38:27 ⛏ Fast Castle
15 739 15:51 21:13 34:11 ⛏ Fast Castle
11 535 11:57 19:59 32:46 ⛏ Fast Castle
10 502 12:12 17:36 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,170 22,729 12,290 2,195 63,384 69,844
28,160 12,673 12,640 2,900 56,373 66,755
23,975 18,229 9,370 1,110 52,684 63,219
18,280 15,780 9,935 3,000 46,995 60,380
18,800 13,650 6,830 3,490 42,770 43,432
16,265 11,857 5,635 1,450 35,207 44,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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