AoeStats
← Murph0uake

Black Forest

508836499Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 57m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
849
+14
🇦🇺 Berbers · Australia
811
+15
🇦🇺 Huns · Australia
782
+17
🇦🇺 Inca · Australia
772
+17
🇬🇧 Varangians · United Kingdom
871
-19
🇬🇧 Bulgarians · United Kingdom
791
-15
🇨🇦 Spanish · Canada
769
-15
🇪🇸 Mongols · Spain
754
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,859 11:19 22:43 35:58 ⚔ Champis into Archers
21 1,235 12:06 17:53 31:23 ⛏ Fast Castle
19 1,072 12:25 16:42 31:30 ⛏ Fish Boom FC
17 979 13:42 19:38 36:04 ⛏ Fish Boom FC
13 721 12:46 21:03 39:07 ⛏ Fish Boom FC
12 688 12:21 16:56 31:56 ⛏ Fast Castle
11 618 13:04 21:46 35:46 ⛏ Fast Castle
10 598 16:42 24:04 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,870 19,870 15,555 2,450 65,745 94,338
28,355 14,543 14,390 2,220 59,508 85,577
20,300 20,465 13,090 2,800 56,655 67,082
28,615 17,364 8,185 1,815 55,979 65,217
25,005 22,780 4,775 2,300 54,860 71,786
22,990 10,191 16,795 3,455 53,431 53,654
11,920 16,100 6,225 1,050 35,295 43,730
12,970 10,481 5,420 925 29,796 43,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.