AoeStats
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Black Forest

508734769Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 75m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
857
+14
🇹🇷 Cumans · Türkiye
771
+18
🇺🇸 Wei · United States
746
+18
🇲🇽 Japanese · Mexico
846
-18
🇲🇽 Khmer · Mexico
798
-16
🇲🇽 Bohemians · Mexico
786
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,111 11:48 24:25 36:50 ⛏ Fast Castle
22 1,645 11:49 18:31 33:29 ⛏ Fast Castle
20 1,543 13:36 23:34 36:26 ⛏ Fast Castle
19 1,415 15:04 22:19 47:55 ⛏ Fish Boom FC
17 1,283 14:42 21:17 37:57 ⛏ Fast Castle
13 961 16:24 27:22 40:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,085 31,065 26,540 3,200 122,890 127,666
70,275 27,987 11,165 3,120 112,547 125,223
47,165 37,666 22,760 4,290 111,881 115,117
42,030 31,900 27,175 3,100 104,205 120,149
38,835 34,393 19,005 3,125 95,358 131,525
29,245 24,927 9,640 4,430 68,242 76,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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