AoeStats
← cizma_cile

Arena

508705042Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 20m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Teutons · Bosnia & Herzegovina
1180
+13
🇷🇺 Turks · Russia
1108
+16
🇩🇪 Bengalis · Germany
1100
+16
🇧🇪 Ethiopians · Belgium
1092
+17
🇮🇳 Persians · India
1166
-18
🇹🇼 Danes · Taiwan
1129
-16
🇹🇼 Britons · Taiwan
1082
-14
🇨🇳 Khmer · China
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 470 11:16 — —
23 461 — — —
15 309 — — —
15 309 11:15 — —
15 310 — — —
10 194 — — —
5 110 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,425 1,640 300 0 5,365 7,965
1,950 655 0 0 2,605 3,422
1,300 375 0 0 1,675 2,308
1,000 400 0 0 1,400 1,954
1,100 275 0 0 1,375 1,906
950 375 0 0 1,325 1,874
950 250 0 0 1,200 1,954
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.