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MegaRandom

509452830Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 52m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1059
+16
🇮🇳 Aztecs · India
1018
+17
🇵🇪 Franks · Peru
947
+20
🇩🇪 Khmer · Germany
944
+21
🇦🇷 Mongols · Argentina
1090
-20
🇦🇷 Bohemians · Argentina
1073
-20
🇦🇷 Varangians · Argentina
1040
-18
🇦🇷 Japanese · Argentina
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,873 13:06 19:31 43:45 ⛏ Fast Castle
31 1,622 11:48 23:28 37:17
27 1,435 13:31 22:41 41:40 ◆ FC into Fire Galleys
25 1,309 14:02 21:23 — ⛏ Fish Boom into Fire Galleys into Galleys FC
24 1,249 13:50 18:20 38:53 ⛏ Fast Castle
21 1,103 11:39 25:14 36:23 ⚔ Scout Rush
19 1,010 14:33 19:15 42:40 ⛏ Fish Boom FC
16 853 12:17 17:34 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,745 27,656 17,510 3,340 72,251 78,711
29,135 16,693 13,385 1,000 60,213 70,670
24,700 6,155 15,025 2,050 47,930 51,558
20,575 12,703 11,145 1,880 46,303 52,842
24,195 9,813 8,490 2,800 45,298 54,299
19,505 15,446 6,300 950 42,201 42,786
16,255 10,297 5,655 2,150 34,357 41,199
14,335 7,883 9,045 865 32,128 46,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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