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Nomad

509445159Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1088
+14
🇺🇸 Maya · United States
1050
+15
🇺🇸 Japanese · United States
1032
+16
🇺🇸 Huns · United States
975
+19
🇩🇪 Persians · Germany
1077
-18
🇹🇼 Vietnamese · Taiwan
1053
-17
🇨🇱 Saxons · Chile
1033
-16
🇩🇪 Sicilians · Germany
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,711 13:40 22:43 39:54 ⚔ Fish Boom into Archers
24 1,120 15:03 23:02 36:51 ⛏ Fish Boom FC
23 1,096 14:58 20:11 40:20 ⚔ Fish Boom FC into Archers
23 1,096 16:39 26:30 — ⚔ Fish Boom into Scouts into Skirms
23 1,074 14:05 22:25 34:27 ⛏ Fast Castle
22 1,034 14:18 21:13 — ⛏ Fish Boom FC
14 670 17:00 22:34 34:55 ⛏ Fish Boom into Fire Galleys FC
11 510 14:42 22:31 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,015 15,250 12,245 5,585 50,095 57,081
11,845 12,371 8,625 3,650 36,491 37,661
13,775 11,955 7,185 955 33,870 43,993
13,510 9,940 5,665 2,250 31,365 32,596
11,915 8,280 6,100 3,065 29,360 35,189
11,505 10,483 6,325 155 28,468 30,092
11,325 5,902 5,220 2,555 25,002 29,192
6,675 7,368 1,705 430 16,178 17,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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