AoeStats
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Arena

508823123Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 31m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
748
+6
🇨🇳 Cumans · China
713
+6
🇨🇳 Hindustanis · China
679
+8
🇨🇳 Lithuanians · China
679
+7
🇬🇧 Persians · United Kingdom
664
-12
🇬🇧 Britons · United Kingdom
563
-8
🇨🇳 Franks · China
414
-5
🇪🇸 Huns · Spain
247
-2
Player eAPM Actions Feudal Castle Imperial Opening
30 923 13:56 23:06 — ⛏ Fast Castle
27 847 11:02 — —
24 746 11:57 20:19 — ⛏ Fast Castle
17 524 10:26 21:02 — ⛏ Fast Castle
14 425 10:56 18:48 — ⛏ Fast Castle
11 355 9:18 17:05 — ⛏ Fast Castle
4 115 23:38 — — ⚔ Drush
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,780 4,095 1,705 850 15,430 19,545
8,425 5,330 1,025 100 14,880 19,033
7,685 3,895 1,520 0 13,100 18,297
6,740 2,650 1,285 1,950 12,625 12,866
4,880 2,910 475 200 8,465 12,120
4,675 3,100 660 0 8,435 8,840
2,400 1,240 210 0 3,850 5,737
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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