AoeStats
← BichoPalo7978

Arabia

510334639Analyzed
1v1 RM · 9h ago on Sep 30, 2026· 21m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
95
+13
🇪🇸 Huns · Spain
40
-13
Player eAPM Actions Feudal Castle Imperial Opening
7 143 11:40 — — ⛏ Fast Castle
6 124 14:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,125 1,780 225 0 5,130 6,645
2,395 1,800 25 125 4,345 5,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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