AoeStats
← Tmarahh

Black Forest

509556222Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 31m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
635
+8
🇧🇷 Franks · Brazil
627
+9
🇧🇷 Varangians · Brazil
618
+9
🇺🇸 Britons · United States
508
-10
🇪🇸 Cumans · Spain
463
-9
🇦🇺 Bohemians · Australia
397
-7
Player eAPM Actions Feudal Castle Imperial Opening
10 320 12:28 29:40 — ⚔ Archer Rush
9 294 17:23 — —
6 195 17:41 27:45 — ⛏ Fast Castle
5 163 18:18 — —
3 88 — — —
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,545 5,250 1,580 675 17,050 17,952
5,350 4,597 715 1,000 11,662 12,912
2,400 1,312 50 445 4,207 4,936
2,225 1,198 40 0 3,463 4,167
300 61 50 0 411 265
0 66 0 0 66 233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.