AoeStats
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Pilgrims

510105096Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
904
+17
🇷🇺 Danes · Russia
897
+17
🇹🇼 Britons · Taiwan
888
+17
🇺🇸 Lithuanians · United States
814
+20
🇪🇸 Mongols · Spain
983
-20
🇩🇪 Khmer · Germany
940
-19
🇺🇸 Huns · United States
936
-19
🇲🇽 Shu · Mexico
798
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,386 12:07 17:36 36:37 ⚔ Fish Boom into Scouts
28 1,317 15:16 32:17 — ⛏ Fast Castle
22 1,034 11:17 24:40 — ⚔ Fish Boom into Fire Galleys into Archers
19 890 16:20 39:34 — ⚔ Fish Boom into Towers into Fire Galleys FC
17 771 14:22 22:31 32:10 ⚔ Fish Boom into Scouts
14 639 12:59 16:15 32:33 ⛏ Fish Boom FC
14 652 11:27 18:36 23:46 ⚔ Fish Boom into M@A into Towers into Archers into Fast Imp
6 288 13:52 25:24 — ⚔ Fish Boom into Towers FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,025 23,230 15,335 1,900 57,490 73,446
19,340 18,405 7,885 4,205 49,835 58,601
16,405 11,802 5,810 2,070 36,087 42,261
11,580 10,675 6,700 2,350 31,305 35,166
7,450 6,373 4,540 1,875 20,238 21,247
5,725 10,244 2,275 1,400 19,644 26,426
6,425 7,725 2,105 325 16,580 17,644
3,390 2,760 395 805 7,350 8,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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