AoeStats
← Omicronio

Lombardia

509966650Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 27m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
1290
+12
🇪🇸 Italians · Spain
1284
+13
🇪🇸 Persians · Spain
1274
+13
🇪🇸 Turks · Spain
1253
-14
🇺🇸 Vietnamese · United States
1194
-12
🇨🇱 Mongols · Chile
1185
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,286 11:58 15:59 — ⛏ Fast Castle
41 1,109 9:35 14:26 — ⛏ Fast Castle
33 886 11:37 18:19 — ⛏ Fast Castle
31 835 10:30 17:50 — ⛏ Fast Castle
29 776 8:53 — — ⚔ Scout Rush
19 526 11:32 16:03 21:41 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
7,050 6,653 390 300 14,393 15,601
6,775 5,425 900 850 13,950 16,719
6,400 5,785 350 955 13,490 14,290
6,385 3,926 1,500 275 12,086 13,437
5,190 3,928 1,735 195 11,048 12,247
2,470 2,541 50 0 5,061 9,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.