AoeStats
← Rosa Mélano

Pilgrims

509783470Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 44m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1183
+15
🇦🇷 Mongols · Argentina
1172
+15
🇺🇸 Huns · United States
1149
+16
🇨🇱 Varangians · Chile
1175
-16
🇨🇱 Saracens · Chile
1170
-16
🇨🇱 Franks · Chile
1121
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,599 13:16 17:34 35:07 ⛏ Fish Boom FC
32 1,404 11:59 19:23 — ⛏ Fish Boom
32 1,442 10:01 16:54 30:49 ⛏ Fish Boom into Galleys FC
25 1,124 11:13 21:45 39:06 ⚔ Scout Rush
24 1,056 10:21 16:11 — ⛏ Fish Boom FC
22 998 13:58 18:19 30:27 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,555 12,740 6,070 1,700 45,065 48,988
17,110 11,465 7,270 1,800 37,645 40,446
12,390 8,485 7,195 300 28,370 30,148
11,210 9,497 4,955 1,800 27,462 30,638
10,460 12,216 1,335 2,110 26,121 28,686
10,125 9,332 2,760 1,905 24,122 24,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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