AoeStats
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Black Forest

510589043Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 18m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
1444
+12
🇩🇪 Burgundians · Germany
1398
+14
🇳🇱 Saxons · Netherlands
1392
+14
🇲🇽 Inca · Mexico
1337
+15
🇨🇳 Hindustanis · China
1408
-16
🇨🇳 Turks · China
1332
-13
🇦🇷 Koreans · Argentina
1321
-13
🇺🇸 Slavs · United States
1315
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 896 10:21 — — ⛏ Fish Boom
48 863 12:45 16:41 — ⛏ Fish Boom FC
30 538 11:45 16:53 — ⛏ Fish Boom FC
28 507 11:41 — — ⛏ Fish Boom
27 482 11:36 15:29 — ⛏ Fish Boom FC
25 447 11:53 — — ⚔ M@A Rush
21 384 12:02 17:56 — ⛏ Fish Boom FC
20 362 14:21 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,100 4,125 250 160 7,635 7,675
3,850 2,678 250 650 7,428 7,731
3,700 3,325 250 0 7,275 8,358
3,275 3,240 200 200 6,915 8,088
2,850 2,978 50 465 6,343 6,342
2,050 3,141 50 230 5,471 6,751
3,100 1,760 200 0 5,060 5,705
2,725 1,756 185 125 4,791 5,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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