AoeStats
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African Clearing

510866800Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 35m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1054
+12
🇩🇪 Hindustanis · Germany
937
+17
🇷🇺 Mongols · Russia
933
+17
🇩🇪 Vikings · Germany
926
+17
🇧🇾 Georgians · Belarus
997
-17
🇺🇸 Spanish · United States
973
-16
🇮🇹 Danes · Italy
943
-15
🇺🇸 Japanese · United States
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 962 14:42 21:33 — ⚔ Scout Rush
27 966 17:05 22:50 — ⛏ Fast Castle
19 695 13:42 24:39 — ⚔ Scout Rush
19 665 13:15 21:26 —
18 658 16:01 21:26 — ⛏ Fast Castle
12 443 13:55 21:31 — ⛏ Fast Castle
10 376 18:38 29:41 — ⛏ Fish Boom
7 246 27:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,655 7,570 905 2,550 19,680 22,251
7,975 4,660 3,200 1,700 17,535 18,418
7,470 6,065 1,225 2,355 17,115 19,287
8,005 5,855 1,190 1,500 16,550 18,505
6,425 5,095 3,025 300 14,845 15,072
6,680 3,970 2,335 100 13,085 12,893
5,240 3,965 1,490 1,080 11,775 11,978
2,325 2,265 50 115 4,755 5,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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