AoeStats
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Nomad

510138305Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 36m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1446
+14
🇨🇱 Berbers · Chile
1439
+14
🇦🇷 Maya · Argentina
1408
+15
🇮🇹 Varangians · Italy
1365
+17
🇹🇷 Sicilians · Türkiye
1458
-17
🇺🇸 Lithuanians · United States
1407
-16
🇨🇳 Koreans · China
1372
-14
🇺🇸 Berbers · United States
1354
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,119 14:23 18:46 33:23 ⛏ Fish Boom FC
27 988 14:01 18:02 — ⛏ Fish Boom FC
23 851 14:08 18:07 35:35 ⛏ Fish Boom FC
23 830 11:44 18:46 — ⛏ Fish Boom FC
22 780 15:05 21:28 — ⚔ Fish Boom into Towers FC
4 127 — — —
2 71 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,370 14,860 7,685 2,350 39,265 41,364
10,860 14,670 5,200 310 31,040 30,489
8,000 6,500 2,315 1,675 18,490 21,796
6,900 6,050 2,170 1,020 16,140 18,852
3,340 2,703 350 850 7,243 6,936
450 650 0 100 1,200 562
300 450 0 100 850 360
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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