AoeStats
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Nomad

509871614Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 21m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
1470
+16
🇦🇺 Varangians · Australia
1455
+16
1397
+19
🇺🇸 Lithuanians · United States
1388
+19
🇩🇪 Vietnamese · Germany
1494
-19
🇨🇳 Spanish · China
1452
-17
🇷🇴 Franks · Romania
1441
-17
1440
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 891 18:40 — — ⛏ Fish Boom
33 717 14:17 18:00 — ⛏ Fish Boom FC into Fire Galleys
32 695 13:56 17:58 — ⛏ Fish Boom FC
31 687 14:09 18:46 — ⛏ Fast Castle
30 666 13:34 17:03 — ⛏ Fish Boom FC
23 505 13:30 21:16 — ⛏ Fish Boom FC
23 506 13:01 17:12 — ⛏ Fish Boom FC
22 475 13:47 17:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,950 4,342 900 300 9,492 9,840
4,600 3,989 250 400 9,239 9,870
4,300 3,700 50 105 8,155 8,979
3,910 2,720 610 650 7,890 8,348
3,675 2,711 655 755 7,796 8,231
3,650 3,325 250 400 7,625 7,668
3,250 2,412 625 850 7,137 7,723
3,125 1,797 250 895 6,067 5,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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