AoeStats
← Soxickano

Fortress

509618585Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
893
+18
🇫🇷 Britons · France
879
+19
🇫🇷 Franks · France
984
-21
🇧🇪 Varangians · Belgium
887
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,738 9:33 15:11 38:53 ⛏ Fast Castle
33 1,642 7:51 14:30 33:16 ⛏ Fast Castle
27 1,357 7:29 12:22 34:23 ⛏ Fast Castle
17 833 10:39 15:53 29:43 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,555 28,935 8,505 2,530 59,525 61,374
22,020 18,235 12,945 2,165 55,365 59,925
16,945 16,860 9,525 3,825 47,155 67,741
19,425 10,460 13,590 2,155 45,630 54,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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