AoeStats
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MegaRandom

510144078Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1186
+16
🇨🇭 Britons · Switzerland
1182
+16
🇨🇭 Saxons · Switzerland
1131
+18
🇧🇪 Burgundians · Belgium
1205
-18
🇳🇱 Persians · Netherlands
1190
-17
🇸🇪 Malians · Sweden
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,165 11:14 14:51 33:16 ⛏ Fast Castle
37 1,721 11:28 16:03 31:11 ⛏ Fast Castle
36 1,635 10:09 17:33 36:22 ⚔ FC into Archers
36 1,630 10:49 17:42 37:17 ⛏ Fast Castle
27 1,231 11:50 17:28 34:39 ⛏ Fast Castle
27 1,243 11:22 18:26 44:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,140 17,875 13,825 5,270 63,110 67,491
20,940 15,025 9,585 2,930 48,480 53,653
21,135 9,148 12,945 1,050 44,278 51,544
17,715 14,460 8,930 3,170 44,275 53,431
10,975 13,329 9,215 1,230 34,749 37,778
12,530 7,062 4,505 1,890 25,987 30,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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