AoeStats
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MegaRandom

508569264Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 3m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
957
+12
🇺🇸 Japanese · United States
881
+15
🇺🇸 Berbers · United States
820
+17
🇦🇷 Varangians · Argentina
938
-18
🇨🇱 Chinese · Chile
828
-13
🇲🇽 Franks · Mexico
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 80 — — —
19 72 — — —
18 69 — — —
10 38 — — —
7 26 — — —
3 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 175 50 0 775 678
600 100 0 0 700 699
450 175 50 0 675 574
600 50 0 0 650 744
300 100 50 0 450 575
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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