AoeStats
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African Clearing

510280904Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 60m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1656
+12
🇨🇳 Mongols · China
1558
+16
🇨🇳 Varangians · China
1513
+17
🇭🇰 Huns · Hong Kong SAR China
1510
+17
🇨🇳 Mapuche · China
1586
-17
🇩🇪 Vietnamese · Germany
1583
-17
🇩🇪 Varangians · Germany
1520
-14
🇦🇷 Gurjaras · Argentina
1508
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,961 13:24 24:11 — ⚔ Towers FC
43 2,607 11:25 27:28 — ⚔ Scouts into Towers
41 2,512 12:26 23:03 40:07 ⚔ Scout Rush
38 2,284 11:43 19:34 35:02 ⚔ Skirmisher Rush
38 2,307 14:34 19:24 41:31 ⚔ FC into Scouts
33 1,983 12:51 25:55 40:55 ⚔ M@A FC
20 1,214 13:01 17:27 34:05 ⛏ Fast Castle
14 827 12:54 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,690 21,279 19,975 3,200 90,144 95,919
39,040 13,122 23,600 2,200 77,962 112,854
28,270 24,426 13,355 2,520 68,571 69,350
16,315 13,426 11,590 3,975 45,306 45,148
19,455 10,071 6,910 2,425 38,861 40,631
14,000 15,458 4,890 3,775 38,123 44,278
12,265 9,502 3,800 2,150 27,717 28,376
3,850 2,858 550 300 7,558 6,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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