AoeStats
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Arena

510125468Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1249
+14
🇨🇦 Teutons · Canada
1234
+14
🇪🇸 Malay · Spain
1234
+14
🇷🇺 Italians · Russia
1265
-17
🇷🇺 Franks · Russia
1264
-16
🇮🇱 Romans · Israel
1070
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,075 9:33 13:36 28:53 ⛏ Fast Castle
42 1,906 11:15 15:47 29:29 ⛏ Fast Castle
32 1,459 13:02 16:58 21:23 ◆ FC into Fast Imp
30 1,385 9:48 17:22 31:52 ⛏ Fast Castle
25 1,129 10:09 15:04 28:32 ⛏ Fast Castle
10 464 11:57 18:45 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,955 17,830 25,275 980 75,040 79,878
28,210 13,320 17,430 1,505 60,465 68,773
24,250 19,690 6,350 2,240 52,530 66,670
18,150 16,060 9,445 1,830 45,485 57,339
12,665 9,930 8,450 1,670 32,715 38,167
9,000 11,200 4,495 1,700 26,395 29,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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