AoeStats
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Arena

510700274Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1103
+13
🇨🇴 Slavs · Colombia
1095
+13
🇨🇳 Saxons · China
1094
+13
🇺🇸 Hindustanis · United States
1064
+14
🇭🇰 Franks · Hong Kong SAR China
1105
-17
🇦🇺 Italians · Australia
1038
-14
🇨🇳 Spanish · China
983
-11
🇧🇩 Britons · Bangladesh
977
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,472 11:21 16:26 33:01 ⛏ Fast Castle
28 1,287 12:15 17:01 32:57 ⚔ FC into Skirms
28 1,275 10:51 15:32 30:18 ⛏ Fast Castle
27 1,257 10:28 17:12 30:55 ⛏ Fast Castle
26 1,211 11:46 15:24 28:20 ⛏ Fast Castle
23 1,039 9:48 16:00 32:12 ⛏ Fast Castle
22 1,002 12:00 18:59 31:51 ⛏ Fast Castle
19 881 11:39 17:28 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,870 18,303 22,420 5,900 85,493 98,926
31,550 16,305 15,105 2,355 65,315 80,505
33,470 14,440 12,205 4,495 64,610 68,000
22,560 11,670 14,270 2,250 50,750 57,691
15,535 18,650 12,950 1,050 48,185 59,380
21,865 9,715 12,105 1,645 45,330 50,654
16,825 13,870 6,930 2,150 39,775 44,333
11,755 14,195 9,070 3,100 38,120 44,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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