AoeStats
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Arena

509321487Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 72m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1091
+13
🇦🇺 Magyars · Australia
1054
+15
🇨🇿 Mongols · Czechia
936
+19
🇨🇳 Huns · China
1028
-16
🇨🇳 Danes · China
1023
-16
🇨🇳 Turks · China
1006
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,100 11:20 15:17 36:19 ⛏ Fast Castle
28 2,025 9:57 17:10 34:33 ⛏ Fast Castle
27 1,931 10:51 14:51 33:30 ⛏ Fast Castle
27 1,926 11:54 17:28 34:02 ⛏ Fast Castle
21 1,496 11:22 15:42 33:37 ⛏ Fast Castle
17 1,237 10:45 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,100 20,090 30,235 4,025 109,450 115,593
48,065 31,790 17,495 3,535 100,885 113,083
42,980 19,665 17,870 3,355 83,870 88,270
15,450 27,765 25,630 3,250 72,095 80,194
34,785 15,770 16,590 2,195 69,340 87,228
5,395 3,270 1,170 855 10,690 12,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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