AoeStats
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Arabia

509073342Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 48m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
962
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958
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🇬🇧 Varangians · United Kingdom
923
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🇬🇧 Mongols · United Kingdom
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,829 10:48 21:56 38:37 ⚔ Archer Rush
35 1,725 10:37 20:15 45:07 ⛏ Fast Castle
26 1,284 12:16 19:53 39:58 ⚔ Skirms into Archers
16 785 10:19 20:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,200 18,062 8,105 2,255 51,622 55,168
17,500 14,009 11,335 2,250 45,094 51,729
10,620 11,954 3,555 1,955 28,084 31,986
7,485 5,664 1,225 540 14,914 16,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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