AoeStats
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Arena

509068753Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 56m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1035
+12
🇨🇳 Varangians · China
979
+14
🇸🇪 Vietnamese · Sweden
976
-14
🇹🇼 Franks · Taiwan
914
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,923 10:07 15:14 30:01 ⛏ Fast Castle
28 1,581 11:41 16:32 29:15 ⛏ Fast Castle
24 1,350 10:10 19:00 36:39 ⚔ Archer Rush
20 1,156 10:43 14:56 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,860 14,785 21,030 4,300 80,975 90,288
20,610 25,550 13,825 2,305 62,290 66,154
13,370 10,170 4,330 2,350 30,220 32,029
10,180 9,110 7,500 2,925 29,715 32,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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