AoeStats
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Arena

510842769Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 37m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1004
+15
🇩🇪 Ethiopians · Germany
1003
+15
🇩🇪 Franks · Germany
932
+24
🇪🇸 Italians · Spain
1012
-17
🇬🇧 Danes · United Kingdom
973
-16
🇲🇽 Khmer · Mexico
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,504 10:26 14:03 26:36 ⛏ Fast Castle
34 1,274 12:15 16:32 32:20 ⛏ Fast Castle
25 932 10:16 13:30 — ⛏ Fast Castle
18 681 11:38 14:41 28:58 ⛏ Fast Castle
15 555 11:19 19:29 — ⛏ Fast Castle
13 503 12:05 18:23 27:20 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,110 18,985 9,575 1,600 51,270 58,024
14,285 14,590 10,605 950 40,430 43,936
14,765 16,730 5,090 2,350 38,935 44,441
14,140 9,500 5,290 950 29,880 33,898
12,185 4,445 6,120 650 23,400 27,323
7,375 6,610 5,415 650 20,050 24,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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