AoeStats
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Lombardia

509227925Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
925
+16
🇺🇸 Gurjaras · United States
924
+16
🇬🇧 Saxons · United Kingdom
957
-16
🇬🇧 Spanish · United Kingdom
912
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,331 11:32 24:26 — ⚔ Scout Rush
33 1,285 9:13 23:39 34:43 ⚔ Archer Rush
25 995 11:12 20:39 — ⛏ Fast Castle
16 617 10:45 24:58 —

Resources

Player Food Wood Gold Stone Spent Collected
9,600 8,958 5,665 1,210 25,433 29,302
13,455 4,595 2,720 650 21,420 26,308
6,625 3,958 2,005 650 13,238 15,567
6,935 3,730 1,090 780 12,535 12,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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