AoeStats
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Oasis

509751140Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 54m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
690
+12
🇺🇸 Mongols · United States
557
+18
🇨🇿 Danes · Czechia
606
-15
🇨🇿 Maya · Czechia
592
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 871 17:00 23:21 — ⛏ Fast Castle
16 872 11:40 18:14 35:53 ⛏ Fast Castle
15 833 11:23 25:46 45:45 ⛏ Fast Castle
15 837 13:42 20:14 40:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,010 22,025 11,775 3,140 55,950 63,371
19,245 17,315 11,505 4,030 52,095 64,846
15,525 14,724 8,405 3,550 42,204 51,642
7,850 11,411 4,450 2,625 26,336 35,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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