AoeStats
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Fortress

509702216Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 48m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
909
+16
🇸🇬 Danes · Singapore
902
+16
🇫🇮 Franks · Finland
859
+18
🇨🇳 Persians · China
856
+17
🇮🇹 Italians · Italy
906
-17
🇫🇷 Spanish · France
903
-17
🇫🇷 Persians · France
896
-17
🇫🇷 Chinese · France
885
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 989 7:31 12:20 33:04 ⛏ Fast Castle
19 934 8:37 14:47 31:24 ⛏ Fast Castle
17 814 9:26 15:14 33:13 ⛏ Fast Castle
16 785 8:11 11:48 26:17 ⛏ Fast Castle
14 688 9:18 14:30 30:45 ⛏ Fast Castle
12 568 7:59 15:02 31:31 ⛏ Fast Castle
12 584 8:13 15:23 34:57 ⛏ Fast Castle
12 587 10:22 14:14 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,090 17,030 24,110 3,785 78,015 82,376
23,600 21,620 13,635 3,335 62,190 65,670
30,590 14,435 12,265 4,235 61,525 78,993
20,505 18,010 10,255 1,110 49,880 58,450
19,865 13,605 11,580 2,780 47,830 52,968
16,950 15,855 9,410 2,225 44,440 52,697
14,340 9,040 7,430 2,955 33,765 41,338
15,480 8,030 7,515 1,690 32,715 42,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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