AoeStats
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Arena

509670941Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 34m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
1055
+11
🇺🇸 Celts · United States
912
+17
🇦🇷 Poles · Argentina
908
+17
🇵🇱 Dravidians · Poland
901
+17
🇬🇧 Spanish · United Kingdom
944
-16
🇭🇰 Koreans · Hong Kong SAR China
940
-16
🇺🇸 Saracens · United States
932
-15
🇩🇪 Vietnamese · Germany
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,287 12:33 16:03 — ⛏ Fast Castle
23 780 12:29 17:00 33:56 ⛏ Fast Castle
20 689 10:47 16:56 31:54 ⛏ Fast Castle
19 647 10:48 16:53 — ⛏ Fast Castle
19 658 11:20 17:22 — ⛏ Fast Castle
17 581 11:03 16:55 — ⛏ Fast Castle
15 506 11:06 16:47 — ⛏ Fast Castle
9 297 10:28 19:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,300 11,160 3,800 1,000 26,260 32,354
10,775 7,900 3,725 950 23,350 27,440
9,065 8,095 2,920 2,180 22,260 24,561
8,845 7,210 1,855 1,790 19,700 21,944
8,600 5,605 2,480 970 17,655 24,297
7,680 4,975 2,050 1,050 15,755 17,683
3,500 4,445 1,570 1,430 10,945 12,361
3,595 2,860 450 230 7,135 7,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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