AoeStats
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Nomad

508730589Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 50m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1369
+15
🇦🇹 Italians · Austria
1365
+15
🇹🇷 Persians · Türkiye
1352
-15
🇹🇷 Huns · Türkiye
1352
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,114 13:31 18:18 37:44 ⛏ Fish Boom FC
31 1,551 15:33 19:35 34:57 ⛏ Fish Boom into Galleys FC
30 1,544 14:01 19:16 — ⛏ Fish Boom FC
17 884 15:01 19:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,795 20,295 10,610 5,045 55,745 62,552
14,935 14,102 7,410 950 37,397 38,017
7,805 13,426 7,320 1,800 30,351 31,846
11,970 7,355 3,855 2,610 25,790 30,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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