AoeStats
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Fortress

508530726Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 13m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1563
+13
🇺🇸 Varangians · United States
1385
+20
🇨🇦 Magyars · Canada
1356
+22
🇫🇷 Khmer · France
1544
-21
🇧🇷 Bohemians · Brazil
1473
-18
🇦🇹 Spanish · Austria
1436
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 251 7:58 12:01 — ⛏ Fast Castle
17 216 7:38 11:52 — ⛏ Fast Castle
17 225 6:29 — — ⛏ Fast Castle
15 189 7:45 11:39 — ⛏ Fast Castle
14 182 8:07 11:39 — ⛏ Fast Castle
2 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,575 1,685 250 100 4,610 5,043
2,375 1,810 250 130 4,565 4,581
2,825 1,110 350 0 4,285 4,325
2,225 1,410 200 0 3,835 5,039
2,175 1,040 250 0 3,465 5,172
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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