AoeStats
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Lombardia

509648793Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 84m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1274
+13
🇮🇳 Spanish · India
1255
+14
🇮🇳 Lithuanians · India
1251
+14
🇺🇸 Khmer · United States
1065
+23
🇳🇱 Turks · Netherlands
1259
-17
🇨🇦 Malay · Canada
1234
-17
🇯🇵 Teutons · Japan
1199
-16
🇹🇷 Cumans · Türkiye
1152
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 4,655 10:47 14:47 30:36 ⛏ Fast Castle
45 3,822 11:05 15:40 33:09 ⛏ Fast Castle
40 3,357 9:54 21:28 40:11 ⚔ Scout Rush
33 2,810 10:47 18:08 34:15 ⛏ Fast Castle
29 2,502 11:19 15:51 35:34 ⛏ Fast Castle
25 2,107 11:49 14:58 31:53 ⛏ Fast Castle
25 2,161 10:26 14:06 30:43 ⛏ Fast Castle
25 2,122 9:43 22:25 32:29

Resources

Player Food Wood Gold Stone Spent Collected
80,295 61,912 35,430 6,845 184,482 196,756
75,795 50,372 48,600 5,245 180,012 192,760
65,105 59,138 45,360 3,730 173,333 189,745
107,405 25,580 28,620 4,265 165,870 172,981
81,570 35,943 35,730 2,385 155,628 192,861
80,860 28,021 38,475 4,960 152,316 172,334
55,575 45,881 33,805 3,130 138,391 187,378
62,055 25,312 28,960 4,400 120,727 146,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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