AoeStats
← Masolas

Arabia

509776449Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 61m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1031
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1015
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928
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974
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,678 9:40 25:25 42:41 ⚔ Archer Rush
37 2,270 10:44 30:37 60:19 ⚔ M@A into Skirms
26 1,600 10:45 22:38 41:35
26 1,575 10:47 15:02 32:24 ⛏ Fast Castle
25 1,511 11:51 24:23 47:08 ⚔ Scout Rush
18 1,088 8:49 19:49 35:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,270 13,957 15,965 3,455 57,647 62,404
23,205 15,023 11,220 2,250 51,698 74,952
16,845 14,736 12,280 2,440 46,301 59,601
18,390 14,109 5,070 1,645 39,214 49,968
11,930 10,489 5,640 2,000 30,059 38,431
13,950 6,292 7,070 1,505 28,817 36,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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