AoeStats
← Masolas

Black Forest

509682125Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 55m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bohemians · Sweden
954
+17
🇸🇪 Burgundians · Sweden
933
+17
🇸🇪 Turks · Sweden
905
+19
🇨🇦 Varangians · Canada
993
-19
🇨🇦 Mongols · Canada
955
-17
🇨🇦 Wei · Canada
946
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,192 11:24 15:22 30:57 ⛏ Fast Castle
37 2,023 13:01 17:07 47:14 ⛏ Fast Castle
34 1,866 13:17 18:53 43:48 ⛏ Fast Castle
19 1,041 15:59 23:40 42:11 ⛏ Fast Castle
18 991 15:18 22:03 36:55 ⛏ Fast Castle
16 864 16:38 21:14 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,520 20,814 15,345 3,215 75,894 76,753
25,365 15,981 18,900 3,235 63,481 73,530
21,850 19,918 18,415 750 60,933 64,067
21,840 15,243 15,040 3,275 55,398 60,480
23,430 11,590 8,365 3,065 46,450 56,000
16,640 10,225 10,575 2,235 39,675 48,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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